Posted at 08:53 PM in Android, Games, Web/Tech | Permalink | Comments (0) | TrackBack (0)
"PlayScreen is the culmination of our acquisition of advanced social gaming technology and the successful launch of game titles for the iPhone" said William Volk, president and CEO of PlayScreen. "The mobile entertainment market has evolved tremendously during the last year, with the launch of the iPhone and Google Android, making the time right to launch a new brand. The imminent launch of our 2nd round of iPhone native games, titles for the new Google Android T-Mobile G1 phone and other new technology initiatives are well reflected in the PlayScreen name."
PlayScreen is creating high quality iPhone and other advanced social games” commented PlayScreen President Sherri Cuono. “With over a year of experience in iPhone web and native apps as well as advanced social games, PlayScreen will be building the next generation of mobile entertainment applications.”
“You can expect major innovations on our independent artist social network as well” added William Volk, “We’re going beyond the current offering of ringtones, wallpapers, and videos to enable independent developers to market their mobile apps on a wide range of hardware platforms.”
PlayScreen and the PlayScreen logo are trademarks of MyNuMo, LLC. All other trademarks are the property of their respective owners.
About PlayScreen: San Diego based PlayScreen is a social entertainment company delivering mobile social games, ringtones, wallpapers, videos, and text services on all major US Carriers. More Details about PlayScreen at www.PlayScreen.com. (PlayScreen is a trademark of MyNuMo, LLC.)
Posted at 12:29 PM in Android, Business, Games, Web/Tech | Permalink | Comments (0) | TrackBack (0)
Let's get this over with at the start. I believe most Venture backed startups will not survive this crises.
Posted at 10:46 PM in Business, Current Affairs, Web/Tech | Permalink | Comments (0) | TrackBack (0)
In this case we have the BlackBerry Application Center, RIM’s answer to the iPhone App Store.
Posted at 05:24 PM in Business, iPhone, Web/Tech | Permalink | Comments (0) | TrackBack (0)
PC World reported: iPhone Finally to Get Adobe Flash
Adobe confirmed yesterday at the Flash On The Beach (FOTB) conference in Brighton, UK that it is actually developing a Flash Player for the iPhone.
....
Whether Flash for iPhone will ever see the day of light is yet unknown. Adobe officials said that once their application will meet Steve Job's standards, it might just make an appearance in the next incarnation of the iPhone.
Posted at 09:48 PM in Business, iPhone, Web/Tech | Permalink | Comments (0) | TrackBack (0)
This is NOT another pro/anti Apple post. That ground has been well trod by the blogosphere. This is about business and settling disputes in mature manner.
“Since Podcaster assists in the distribution of podcasts, it duplicates the functionality of the Podcast section of iTunes.”
Posted at 02:01 PM in Business, iPhone, Web/Tech | Permalink | Comments (3) | TrackBack (0)
As we all move to Web 2.0 services we should remember that their can be a dark side to having our 'stuff' in "The Cloud." This blog is a good example. Originally hosted (paid) with Weblogger/Manila starting in 2001. Then a few months ago (not sure exactly when) the blog went away. New owners I guess. Sent out emails, found it had been moved to WordPress, was asked to pay $99/year for hosting.
Posted at 06:15 PM in Business, Web/Tech, Weblogs | Permalink | Comments (3) | TrackBack (0)
Saw this:
iPhone Browser Use Surpasses Windows Mobile: Apple’s iPhone browser has surpassed Microsoft’s mobile browser user share, according to a quarterly report from Net Applications. The study is not a measure of units sold, but the share of users browsing the internet with the devices. Of those surfing the internet, 0.09 percent are doing it through their iPhone browser, compared with 0.06 percent surfing through their Windows Mobile browser. Computerworld calls iPhone’s stats “amazing”, especially when you consider that it was gained in the 5 months that the iPhone has been on sale, compared to the ten years that Windows CE products have been on sale with over 20 million units sold.
This fits with what we see on MyNuMo's iPhone entertainment products. Thousands of users playing web based games every day.
Posted at 07:32 PM in Web/Tech | Permalink | Comments (0) | TrackBack (0)
SMS still dominates Mobile data revenue, defying all attempts to replace it with something new.
"... And in the master's chambers,
They gathered for the feast
They stab it with their steely knives,
But they just can't kill the beast"
- Lyrics, Hotel California, The Eagles.
Worldwide Revenue for SMS has been predicted to reach $100B for 2007.
"The ITU measured SMS revenues for 2006 to be worth 80 billion dollars (ITU 2007) and this service, proven to be as addictive as cigarette smoking, keeps growing at enormous rates."
- Tomi T Ahonen, Communities Dominate Brands
The 'replacement' for SMS has been long predicted, but SMS keeps on dominating mobile data services. Even in the USA, always slow to adopt mobile technology, over half of the population now sends text messages. It's not just teens texting teens (teens prefer texting to talking), services are also growing in use. For example, 64.5 million text message votes were recorded for the 5th season of American Idol.
So why does a decade old technology continue to dominate mobile data revenues? Why have the contenders failed?
"The Good is the Enemy of The Better..."
The leading contender to SMS was MMS, otherwise known as Picture Messaging. It has not reduced the size or growth of SMS. Part of the reason was MMS's rough start. Interoperability between different carriers did not happen until recently and doesn't always work even today. It is nearly impossible to launch a paid service, for example daily horoscopes, across carriers on MMS.
So what is so great about SMS, a technology originally created to notify users that they had voice messages waiting?
1. SMS Messages get through, even if the recipient is busy or have their phone turned off. This is in contrast to voice, which often results in a game of "phone tag" between callers.
2. SMS Messages don't have to be checked. In most cases mobile email requires the user to check their emails in a client. The exceptions (email with notification), DoCoMo's mobile email and Research In Motion, Blackberry have achieved success in their market/demographic segments.
3. SMS Messages can be sent during other activities. Students often send them during classes, much to the chagrin of teachers everywhere.
AND THE MAIN REASON:
4. SMS WORKS. It works on almost every handset. It works even when mobile networks are taxed. During last weeks San Diego fires I often found that the voice networks were tied up due to traffic. I was able to notify friends and family that all was well (abet smoky) via SMS.
Other solutions, for example Instant Messaging on Phones, often require users to install software on their handset. That is something only a segment of the market will put up with.
For many applications the Mobile Web (WAP) is the right choice, but not all phones are setup to access the web ... almost all can receive a SMS text message. On our Mobile Social Marketplace (MyNuMo) many customers prefer using keyword text messaging to order a ringtone, wallpaper, or video ... over a web (PC) based shopping cart. It's just simple to text CT1 to 74415 to get a ringtone (in this case, a motorcycle ringtone). This is what mobile consumers have gotten used to. In the case of a mobile purchase the SMS transaction eventually ends up pushing a WAP page to the handset, with the advantage being that the customer doesn't have to type in the 'address' of the website.
Maybe this will change. I am reminded of my first technology job, at a company called Rising Star, how management was convinced that a better protocol than the current Internet and POP/SMTP email would arise and take over. That was in 1983.
Posted at 01:21 AM in Web/Tech | Permalink | Comments (0) | TrackBack (0)
Just saw this:
CUPERTINO, California—September 10, 2007—Apple® today announced it sold its one millionth iPhone™ yesterday, just 74 days after its introduction on June 29. iPhone combines three devices into one—a mobile phone, a widescreen iPod®, and the best mobile Internet device ever—all based on Apple’s revolutionary multi-touch interface and pioneering software that allows users to control iPhone with just a tap, flick or pinch of their fingers.
“One million iPhones in 74 days—it took almost two years to achieve this milestone with iPod,” said Steve Jobs, Apple’s CEO. “We can’t wait to get this revolutionary product into the hands of even more customers this holiday season.”
Good news for MyNuMo and all the other iPhone game developers.
Bill
Posted at 05:04 PM in Web/Tech | Permalink | Comments (0) | TrackBack (0)